Blender Compositing and Post Processing: From basic grading techniques through to advanced lighting and camera effects, this guide to compositing with Blender teaches digital CG artists the way to bring a new level of dynamism and realism to their footage.

· Packt Publishing Ltd
17 reviews
Ebook
114
Pages
Tools

About this ebook

Key Features
    Book DescriptionThis book is a step-by-step compositing guide, with lots of illustrations and practical approaches and implementations to attain a desired visual quality to a deadline. Each chapter progressively adds to your skillset, covering a wide range of CG film making compositing concepts. This book is for digital CG artists looking to add photo realism and life to their footage. This book also assists technical CG artists in strategizing and implementing productive lighting. If you are new to Blender or compositing, this book will guide you step by step in gaining compositing skills.What you will learn
    • Explore color spaces and grading techniques
    • Discover what goes in and out of Blender compositor
    • Understand generic render passes and layers
    • Work on advanced compositing techniques like relighting, texture mapping, and focusing
    • Get to grips with keying, masking, and filtering techniques
    • Grade using the Bezier curve
    • Make the image more realistic using camera effects
    • Import footage into the node editor
    Who this book is for

    Key Features Book DescriptionThis book is a step-by-step compositing guide, with lots of illustrations and practical approaches and implementations to attain a desired visual quality to a deadline. Each chapter progressively adds to your skillset, covering a wide range of CG film making compositi...

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    Ratings and reviews

    17 reviews

    About the author

    Mythravarun Vepakomma was born in Hyderabad, India, in 1983 and is currently working as a CG Supervisor at Xentrix Studios Pvt Ltd, India. Though he graduated in Electrical and Electronics Engineering in 2004, he has always had a great passion for comics and cartoons. During his studies, his passion got him attracted to web designing and 3D animation. Mythravarun always believed in transforming his passion into a career. He decided to go for it and started learning 3D graphics and web designing on his own. He also started working as a part-time illustrator and graphic designer. After consistent efforts, he finally moved into the field of 3D animation in 2005 to chase his dream of making it his career. He has a decade of experience in several TV series, theme park ride films, and features. He now deals with creating and setting up CG lighting and compositing pipelines, providing a creative direction for CG Projects, research and development on several render engines to create a stable future for the studio, and many more things. Midway through his career, Mythravarun encountered Blender and was fascinated by its features and the fact that it was an open source software. This made him dig deeper into Blender to get a better understanding. Now he prefers to use Blender for many of his illustrations. As a hobby and secondary interest, he composes music and writes blogs on social awareness. His online presence can be found at the following links: Personal website: www.mythravarun.com Blog: www.senseandessence.com Music and entertainment: www.charliesmile.com www.youtube.com/thevroad www.youtube.com/joyasysnthesis http://joyasynthesis.blogspot.in

    Mythravarun Vepakomma was born in Hyderabad, India, in 1983 and is currently working as a CG Supervisor at Xentrix Studios Pvt Ltd, India. Though he graduated in Electrical and Electronics Engineering in 2004, he has always had a great passion for comics and cartoons. During his studies, his pass...

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