Scratch Game Development from Zero to Proficiency (Beginner)

· Scratch Game Development From Zero To Proficiency Book 1 · Patrick Felicia
Ebook
230
Pages
Eligible

About this ebook

Master Scratch Programming Faster

Promotional Launch Offer This Week

This book is currently available at a reduced introductory price for a limited time.


Are you ready to create your own games and interactive projects?

Scratch Programming: From Zero to Proficiency (Beginner) is your complete step-by-step guide to learning programming with Scratch — no prior coding experience required.

Instead of just playing games, you’ll learn how to create your own, control characters, design game mechanics, and build real programming skills using Scratch’s visual, block-based system.

Imagine creating your own infinite runner, controlling characters with the keyboard, detecting collisions, adding scoring systems, and designing complete interactive experiences. This book gives you the essential foundations in coding and computational thinking while keeping the experience fun, creative, and practical.

Start your journey today and turn your ideas into real games.

What You Will Learn

After completing this book, you will be able to:

Understand and apply core programming concepts (variables, loops, conditions, events, and functions).

Control sprites using keyboard input and movement systems.

Detect collisions and create interactive game mechanics.

Use cloning to generate obstacles and dynamic elements.

Create scoring systems and track player progress.

Design start screens, game over systems, and restart mechanics.

Add sound effects and background music to your games.

Structure complete games using clean and reusable code.


Master Scratch Programming for All

Beginners in Coding:

This book offers a clear, structured path into programming using simple visual blocks, making coding intuitive and accessible.

Students and Educators:

Perfect for classroom use or self-study, with progressive exercises and practical projects aligned with computational thinking.

Parents and Beginners:

Turn screen time into skill-building time by learning how to create games instead of just playing them.

Aspiring Game Designers:

Learn how real games are built — including movement, collisions, scoring systems, and game flow.

Anyone Curious About Programming:

If you want a fun, practical introduction to coding, Scratch is the perfect starting point.


Topics Included in This Book

Introduction to Scratch and the interface

Creating your first scripts

Understanding sprites, costumes, and sounds

Working with variables, loops, and conditions

Controlling characters with the keyboard

Detecting collisions and interactions

Using cloning to create dynamic gameplay

Building scoring systems and timers

Creating start screens and game over systems

Debugging and improving your projects

Building a complete infinite runner game


Unleash Your Scratch Programming Potential Today

This book is designed to make programming simple, structured, and engaging. With step-by-step tutorials, practical examples, and complete game projects, you’ll build real coding confidence while having fun.

If you’re ready to move from playing games to creating them — this is your starting point.

Start building your own games today.

Buy this book now and begin your Scratch journey.

Master Scratch Programming Faster Promotional Launch Offer This Week This book is currently available at a reduced introductory price for a limited time. Are you ready to create your own games and interactive projects? Scratch Programming: From Zero to Proficiency (Beginner) is your complete ste...

Discover more

About the author

Patrick Felicia is a lecturer, researcher, and author specializing in game-based learning and educational technologies. He teaches and supervises undergraduate and postgraduate students and has over two decades of experience working at the intersection of games, programming, and education. He obtained an MSc in Multimedia Technology in 2003 and a PhD in Computer Science in 2009 from University College Cork, Ireland. His academic work focuses on how video games can be used effectively to support learning, motivation, and creativity, and he has published extensively in this field.

Patrick Felicia is a lecturer, researcher, and author specializing in game-based learning and educational technologies. He teaches and supervises undergraduate and postgraduate students and has over two decades of experience working at the intersection of games, programming, and education. He obt...

Rate this ebook

Tell us what you think.

Reading information

Smartphones and tablets
Install the Google Play Books app for Android and iPad/iPhone. It syncs automatically with your account and allows you to read online or offline wherever you are.
Laptops and computers
You can listen to audiobooks purchased on Google Play using your computer's web browser.
eReaders and other devices
To read on e-ink devices like Kobo eReaders, you'll need to download a file and transfer it to your device. Follow the detailed Help Center instructions to transfer the files to supported eReaders.