Research Handbook on Interactive Entertainment Law

· · ·
· Edward Elgar Publishing
Ebook
418
Pages
Tools
Eligible

About this ebook

In this innovative Research Handbook, expert contributors provide comprehensive and forward-looking guidance on the legal and regulatory challenges shaping the global games industry. Structured around the game, the community and the business, it captures the intricate legal landscape of video games as expressive works, social platforms, and commercial ecosystems.
In this innovative Research Handbook, expert contributors provide comprehensive and forward-looking guidance on the legal and regulatory challenges shaping the global games industry. Structured around the game, the community and the business, it captures the intricate legal landscape of video gam...

About the author

Edited by Gaetano Dimita, Reader in Interactive Entertainment and Intellectual Property Law, Centre for Commercial Law Studies, Queen Mary University of London, Yin Harn Lee, Senior Lecturer in Law, University of Bristol Law School, Michaela MacDonald, Senior Lecturer in Law and Technology, School of Electronic Engineering and Computer Science, Queen Mary University of London and Marc Mimler, Senior Lecturer in Law, The City Law School, City St George's, University of London, UK
Edited by Gaetano Dimita, Reader in Interactive Entertainment and Intellectual Property Law, Centre for Commercial Law Studies, Queen Mary University of London, Yin Harn Lee, Senior Lecturer in Law, University of Bristol Law School, Michaela MacDonald, Senior Lecturer in Law and Technology, Schoo...

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