One ball. A grid of weapons. Every tower it crosses opens fire.
Ricochet TD isn't a tower defense where you place turrets and watch. Your towers only shoot when the ball passes through them, so the real game is the route. Angle the mirrors, thread the ball through the right weapons in the right order, and a single loop turns into a chain reaction.
WHAT YOU DO
Drag pieces from the shop onto the grid. Drop a piece onto a matching one to merge it a level higher. Place mirrors to bend the ball's path. Start the wave, the ball launches and loops, and every weapon on its route fires at the enemies marching down the board. Stop them before they cross the line.
KEY FEATURES
🎱 Bounce-powered towers: weapons fire only when the ball passes through them.
🪞 Mirrors that route the shot: design the path, not just the placement.
🔀 Merge to level up: combine matching pieces up to level 5.
❄️ Elemental combos: frost, tesla and toxin charge the ball for combo shots like Shatter.
💣 A real arsenal: cannon, frost, tesla, toxin, laser, mortar and more, each with its own job.
🔥 Heat keeps it honest: spreading the route beats stacking one tower.
👑 Boss waves that test your combos, not just your damage.
🎨 Unlockable board skins: Chalkboard, Kraft Paper, Midnight, Space & Aliens.
PLAY IT YOUR WAY
A wave takes a minute or two, so a quick session always fits. Lose a wave and you retry just that wave, never the whole level. When you want more, Endless mode and Daily Challenges keep new boards coming.
EVERY LOOP COUNTS
The readout tells you whether your board holds the next wave before you launch. It replays the fight, it doesn't guess. Tweak a mirror, merge a tower, and watch one bounce do the work of ten.
Set the route. Launch the ball. Hold the line.
Route one bouncing ball through your towers. Every pass fires. Hold the wave.