Donkey Kong Classic Arcade WF

Isilinganiselwa sokuqukethwe
I-PEGI engu-3
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Okudawunilodiwe
Isilinganiselwa sokuqukethwe
I-PEGI engu-3
Funda kabanzi
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Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
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Mayelana nalolu hlelo lokusebenza

Ungafinyelela phezulu kangakanani?

Lobu buso bewashi bubeka isigaba sokuqala se-arcade phakathi kwewashi lakho. UDonkey Kong umi phezulu eceleni kwenqwaba yemigqomo yakhe, uPauline ulinde epulatifomu yakhe ngaphezu kwakhe, ephakamisa isandla futhi ebiza u-HELP!, futhi phansi, eceleni kwesigubhu samafutha, uJumpman usekulungele ukukhuphuka.

Umzuzu ngamunye udlala ukukhuphuka. UDonkey Kong ushaya isifuba sakhe, ubamba isigubhu bese esithumela phansi kuma-girders abomvu ahambayo. Imigqomo iyawa emaphethelweni, igxuma, ithathe iladi eliphukile ngezikhathi ezithile, bese igoqa isigubhu samafutha - bese owokuqala ongaphakathi uyayishisa. UJumpman uhamba phansi agxume isigubhu esiya kuye (100!), akhuphukele esiguqweni esiphakathi, agxume ngesando futhi aphule imigqomo eza kuye (300 ngayinye). Njengoba isando siphelile uyaqhubeka, agxume eminye imigqomo emibili kaDonkey Kong, bese efika kuPauline. Inhliziyo ibonakala phezu kwabo ngenkathi uDonkey Kong eshaya isifuba sakhe ngentukuthelo — futhi ngomzuzu olandelayo, konke kuqala futhi.

Umdlalo ulandela iwashi, hhayi isihlakala sakho. Bheka iwashi lakho nganoma yisiphi isikhathi futhi ukukhuphuka kulapho lowo mzuzwana ubeka khona — umgqomo wokuqala usendleleni, ukujikijela kwesando, noma uJumpman eceleni kukaPauline — njalo kuhambisana nesikhathi.

Iphikseli edwetshwe ngephikseli ngemuva kweyokuqala ka-1981: ama-lattice girders abomvu, izitebhisi ze-cyan, isigubhu samafutha aluhlaza okwesibhakabhaka, uDonkey Kong ku-red and peach ye-arcade, kanye nenombolo ngayinye nohlamvu ngohlobo lwe-arcade oluyi-blocky. Isiteji singesase-arcade, sifinyezwe sibe ama-girders amathathu ngakho-ke i-sprite ngayinye igcina usayizi wayo we-arcade esikrinini esiyindilinga.

Konke okudingayo ngokushesha:
• Iwashi elikhulu ledijithali lesitayela se-arcade, lilandela ukulungiselelwa kwakho kwamahora angu-12/24
• Usuku lwesonto nosuku
• Izinga lebhethri elinegeyiji ebomvu
• Izinyathelo zanamuhla eceleni kwezinyathelo ezimbili ze-pixel
• Ukushaya kwenhliziyo yakho eceleni kwenhliziyo ye-pixel
• Indandatho yegoli lesinyathelo ezungeze umphetho, igcwalisa ibhande elibomvu njengoba uhamba

Yenza kube eyakho: cindezela bese ubamba ubuso bewashi, thepha okuthi Yenza ngokwezifiso, bese uvala indandatho yegoli lesinyathelo uma ukhetha umphetho ohlanzekile. Ivuliwe ekuqaleni.

Kumodi ehlala ivuliwe isiteji siya eceleni futhi iwashi elifiphele kuphela elihlala likhanya, lishintsha kancane isikhundla ukuvikela isikrini sakho.

Yenzelwe noma ngubani owake wapha ikota kwikhabhinethi: abalandeli be-Nintendo's 1981 arcade classic, umdlalo owethula uJumpman - umbazi owayezoba nguMario - wokujaha amaphuzu aphezulu esiteji se-barrel, kaDonkey Kong Jr., uPac-Man noGalaga, kanye nesikhathi segolide semidlalo ye-arcade. Ubuso bewashi lemidlalo ye-retro yengane engu-8-bit kuwe.

Kudinga i-Wear OS 5 noma kamuva.

Idizayini engekho emthethweni eyenziwe ngabalandeli; ayixhunyanisiwe noma ayivunyelwe yiNintendo noma yimuphi umnikazi wamalungelo. I-DONKEY KONG kanye ne-MARIO yizimpawu zokuhweba ze-Nintendo.
Njalo ngomzuzu, uJumpman ukhuphukela kuPauline ngokusebenzisa imiphongolo kaDonkey Kong egoqayo.
Kubuyekezwe ngo-
Okt 25, 2026

Ukuphepha kwedatha

Ukuphepha kuqala ngokuqonda ukuthi onjiniyela baqoqa futhi babelane kanjani ngedatha yakho. Ubumfihlo bedatha nezinqubo zokuphepha zingahluka kuye ngokusebenzisa kwakho, isifunda, nobudala. Unjiniyela unikeze lolu lwazi futhi angalubuyekeza ngokuhamba kwesikhathi.
  • Ayikho idatha eyabiwe nezinkampani zangaphandle
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  • Ayikho idatha eqoqiwe
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Yini entsha

The arcade's barrel stage across your watch: every minute, Jumpman climbs to Pauline while Donkey Kong rolls barrels down at him.

• Barrels rolling, falling and bouncing down the girders and ladders
• Jumps, a hammer that smashes barrels, and points that pop up
• A heart when Jumpman reaches Pauline
• Time, date, battery, steps and heart rate in arcade type
• A step goal ring you can switch off
• A quiet always-on clock that protects your screen
Isilinganiselwa sokuqukethwe
I-PEGI engu-3
Funda kabanzi

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Mayelana nonjiniyela
BRAZIL SHOP COMERCIAL EXPORTADORA DE EQUIPAMENTOS LTDA
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