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You think, I walk.
In JSokoban you only do the thinking. Tap a square and the little worker takes the shortest path there. Tap a box, then its target: the Automover pushes it there by itself, move by move. Green squares show where the box can go; light green means: that way lies a dead end.

Sokoban – the original among logic puzzles
Push boxes onto target squares. Push only, never pull, one box at a time. Easy to learn and often wonderfully tricky. 7,524 levels from 97 collections by well-known Sokoban authors, from “How does this work?” to “How is this even possible?!”.

Stuck? Ask the solver.
â€ĸ đŸĒ„ Hint searches for a solution from your current position, right on your phone. The solver Festival by Yaron Shoham and our own solver race each other.
â€ĸ Show just the next move or watch the whole solution play out.
â€ĸ “Back to solvable” takes back exactly as many moves as needed until the level can be solved again.

Made for touch
â€ĸ Tap, swipe, drag the worker or use a d-pad
â€ĸ Optionally, swiping only scrolls the board
â€ĸ Unlimited undo, pinch to zoom
â€ĸ On big levels the view follows the worker

No ads, no internet
No ads, no tracking, no sign-up. The app doesn’t even have permission to access the internet. Your progress stays on your device and moves to your next phone with Android backup.

And also
â€ĸ Difficulty 1–5 for every level and up to 100 🧠 for your solution, fireworks included
â€ĸ 9 graphic styles, from the new neon look “JSokoban 3D” to the original from 2003
â€ĸ Paste your own levels in XSB format
â€ĸ English, German, French, Spanish, Japanese

Written in JavaScript by Folke Ashberg in 2003, relaunched in 2026.
You think, I walk: Sokoban made for touch, no ads, hints from a solver
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First release

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