You think, I walk.
In JSokoban you only do the thinking. Tap a square and the little worker takes the shortest path there. Tap a box, then its target: the Automover pushes it there by itself, move by move. Green squares show where the box can go; light green means: that way lies a dead end.
Sokoban â the original among logic puzzles
Push boxes onto target squares. Push only, never pull, one box at a time. Easy to learn and often wonderfully tricky. 7,524 levels from 97 collections by well-known Sokoban authors, from âHow does this work?â to âHow is this even possible?!â.
Stuck? Ask the solver.
âĸ đĒ Hint searches for a solution from your current position, right on your phone. The solver Festival by Yaron Shoham and our own solver race each other.
âĸ Show just the next move or watch the whole solution play out.
âĸ âBack to solvableâ takes back exactly as many moves as needed until the level can be solved again.
Made for touch
âĸ Tap, swipe, drag the worker or use a d-pad
âĸ Optionally, swiping only scrolls the board
âĸ Unlimited undo, pinch to zoom
âĸ On big levels the view follows the worker
No ads, no internet
No ads, no tracking, no sign-up. The app doesnât even have permission to access the internet. Your progress stays on your device and moves to your next phone with Android backup.
And also
âĸ Difficulty 1â5 for every level and up to 100 đ§ for your solution, fireworks included
âĸ 9 graphic styles, from the new neon look âJSokoban 3Dâ to the original from 2003
âĸ Paste your own levels in XSB format
âĸ English, German, French, Spanish, Japanese
Written in JavaScript by Folke Ashberg in 2003, relaunched in 2026.
You think, I walk: Sokoban made for touch, no ads, hints from a solver
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